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961. Female Voice of Eve!! - in EVE General Discussion [original thread]
Not exactly thrilled with it either, to the point that I've just turned it off, rather than use it. At least give us the option of using the old UI voice. Harry Voyager
- by Harry Voyager - at 2005.07.06 04:43:00
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962. kk, who nerfed the freighters? - in Ships and Modules [original thread]
Originally by: Andarias Originally by: Sicori Malaki "then build it in 0.4" yes, you are about to build it in 0.4, where there are possible gatecamps and you have to move 7 BILLION ISK worth of blueprints going there, phat chance ...
- by Harry Voyager - at 2005.07.06 03:02:00
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963. What will be the next Yulai? - in EVE General Discussion [original thread]
Yulai will remain Yulai, simply because everyone know that it is. So many business are already based around that system, that rather than abandon it, they will simply limit their range of opperation. Harry Voyager
- by Harry Voyager - at 2005.07.06 00:46:00
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964. Economics 101: Highways explored - in EVE General Discussion [original thread]
Edited by: Harry Voyager on 05/07/2005 04:26:42 Well, price benchlining. Prepatch Tritanium sells for 3 isk a unit. Muninn's sell for 55m isk. (Wasn't NAGA able to sell them for ~30 a few months ago?) We'll see what they sell for a month fro...
- by Harry Voyager - at 2005.07.05 04:24:00
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965. So what are you going to do? - in EVE General Discussion [original thread]
Unload several thousand half-inch incidiary rounds into whatever Axies aircraft crosses my sights.
- by Harry Voyager - at 2005.07.05 01:51:00
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966. Economics 101: Highways explored - in EVE General Discussion [original thread]
Incorrect. If travel time is null, then the competition is who can produce for the lowest price. That's a significant difference from who can sell at the lowest price. Either way, you are arguing that an unachievable situation justifies an ill...
- by Harry Voyager - at 2005.07.05 01:40:00
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967. Economics 101: Highways explored - in EVE General Discussion [original thread]
Originally by: Larno Originally by: Harry Voyager Transporting goods adds nothing to the utility of the goods. Ask your Econ proff if you don't believe me. I can't be bothered to argue with the rest of your points, but you are si...
- by Harry Voyager - at 2005.07.04 23:45:00
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968. Economics 101: Highways explored - in EVE General Discussion [original thread]
Originally by: Artean Following your argument, we all should stop killing each other since it, no doubt, results in a loss of personal resources. Having a hard time figuring out how that would equal more fun Don't worry, one the hi...
- by Harry Voyager - at 2005.07.04 21:52:00
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969. Economics 101: Highways explored - in EVE General Discussion [original thread]
0.0 doesn't have the infrastructure to support an industrialized economy, and grafting sections of empire space aren't going to fix that. All that we are going to see is the imperial industrial complex being fractured into nonfunctional parts. Thi...
- by Harry Voyager - at 2005.07.04 21:46:00
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970. Economics 101: Highways explored - in EVE General Discussion [original thread]
Travel time is waste. Transporting goods adds nothing to the utility of the goods. Ask your Econ proff if you don't believe me. The more waste, the less product available for a given amount. If travel time is waste and waste means less product fo...
- by Harry Voyager - at 2005.07.04 21:24:00
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971. T2 Drones, and Thoraxs - in Ships and Modules [original thread]
Ironic, isn't it, how battleships almost never mount 1600mm plate or Heavy drones. People whining about how overpower they are certain the Thorax must be seem to forget that there are other ships than Cruisers in the world. You know, those pesky ...
- by Harry Voyager - at 2005.07.04 06:47:00
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972. Projectile nerf with the next patch??! - in Ships and Modules [original thread]
There was a time when Projectiles had been modified to have three ammo type with 50% range, three types with 100% range, and three types with 150% range, and the ammos had been adjusted to match. However, it seems that enough people whined about i...
- by Harry Voyager - at 2005.07.04 04:49:00
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973. minmater? worth it? - in Ships and Modules [original thread]
Minmatar ships require, on average, 20%-50% more skill points to operate effectively than compairable Amarr, Caldari and Gallente warships. We are a true "swing" class, and as such must be jacks of all trades, and masters of most. For example, I ...
- by Harry Voyager - at 2005.07.03 21:59:00
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974. After reading the patch notes.. I feel sorry for the pirates out there - in EVE General Discussion [original thread]
If CCP *ever* impliments 0.0 sec hits, I will wait exatly one month for them to fix it, and if they do not by the end of that time, I leave and wipe my character, 17m skillpoints and all. Harry Voyager
- by Harry Voyager - at 2005.07.02 20:07:00
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975. Devs please sort out Barges and low mining in 0 Space & Isogen useage - in Ships and Modules [original thread]
Warping out of a belt at the first sign of NPC rats is disruptive enough that it is still more effective to use an Apoc, and defending a barge against a 0.0 rat, even the junk spawns (especially the junk spawns, due the the well nigh invulnerabili...
- by Harry Voyager - at 2005.06.28 16:28:00
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976. We took down our 3-station POS operation last night - here's why...... - in EVE General Discussion [original thread]
Edited by: Harry Voyager on 01/05/2005 18:28:56 Originally by: Dianabolic [...] Also, POS's can, as things stand, already manufacture t2 components for LESS than what is currently on market. [...] Could you kindly elaborate on t...
- by Harry Voyager - at 2005.05.01 18:29:00
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977. Ok, pwn up.... who is responsible for this ? - in Ships and Modules [original thread]
Edited by: Harry Voyager on 30/04/2005 15:40:56 Originally by: Decairn I've always thought it would be funny to have a choke point system name of '0-w3ned' Well there was one named 0SHT-A, the butt of many jokes.
- by Harry Voyager - at 2005.04.30 15:41:00
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978. Fix for high sec ganking. - in EVE General Discussion [original thread]
And then you make another character, and get to do it all over again. In the real world, if the police put you down, you stay down for good. In Eve you just respawn and do it all over again. Harry Voyager
- by Harry Voyager - at 2005.04.29 21:04:00
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979. Lvl 4 Agent profitability experiment. - in EVE General Discussion [original thread]
Originally by: Avon Right, just went to do 1 mission. Lvl 4 I used sux, effective quality is -9 Total income including bounties, reward & bonus (which I sold at 10% under market value): 10 million iskies. Took just over 25 minutes. ...
- by Harry Voyager - at 2005.04.29 20:51:00
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980. another hidden laser nerf... enough is enough ! - in Ships and Modules [original thread]
That 7% is the resist delta, not the damage increase you will feel. Because a proper tank soaks 60% of damage from Explosive, or, in other words, transmits 40%, increasing your Susceptance to 50% results in a 20% increase in recieved damage. *That...
- by Harry Voyager - at 2005.04.29 15:53:00
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